Question and Answer Database FAQ498C.txt Playing a WAV from a resource. Category :Windows API Platform :All Product :C++Builder 1.x Question: How do I play a sound from a resource? Answer: We haven't been able to get the SND_RESOURCE flag to work, however you _can_ load up the resource into memory and then use the SND_MEMORY flag. Follow these easy steps: 1. Load a .wav file in to your applications .rc file by selecting Add resource ... choosing a RC_DATA type and grabbing a .wav file in the open dialog. Note what the resource Identifier # is as this is waht we will use to identify the resource. It is usually the number in parens after the name of the resource. For example RCDATA_1 (1), 1 would be the resource id. 2. Declare a pointer that you can access from the function which you wish to play the sound. LPCSTR lpWavInMemory; 3. Use the following WinAPI stlye series of function calls to load the sound into memory: lpWavInMemory = (LPCSTR)LockResource( LoadResource(NULL, FindResource(NULL, "#1", RT_RCDATA))); As LockResource returns a LPVOID and PlaySound wants a LPCSTR we need to type cast the return. The "#1" refers to the resource number you are using, if you were using resource id 2 it would be "#2". 4. To play the sound, use the following syntax: PlaySound(lp, NULL, SND_MEMORY); 7/2/98 10:32:32 AM
Article originally contributed by Alan Ellis